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3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 161)

Welcome welcome, my fellow Android gamers, to this weekly tradition where I summarize the most interesting mobile games I have played this week :)
This episode includes an awesome samurai-inspired action fighting game, a fantastic RPG with Heroes of Might and Magic-inspired combat, and an old-school turn-based tactical indie RPG with more features and systems than most RPGs I’ve played on mobile.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 161 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Ronin: The Last Samurai [Game Size: 310 MB] (free)

Genre: Fighting / Action / Rogulite progression - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Ronin: The Last Samurai is a unique action fighting game with a beautiful "ink wash" art-style and Archero-inspired roguelike progression systems.
With only an attack and a defend button, combat seems deceptively simple at first but quickly turns into a game of masterfully blocking incoming attacks and identifying each enemy’s attack patterns. Most importantly, combat just feels great, and any attack or animation can be interrupted to block an incoming attack, which plays a big part in making it feel responsive. In fact, blocking at just the right time allows us to parry incoming attacks, which reduces the enemy’s “Posture”. Once posture has been fully reduced, the enemy gets stunned for a few seconds.
The core gameplay consists of a series of one-screen stages that each contain a few enemies, with bosses at every fifth and tenth stage. Every time we level up by defeating enemies, we get to pick one of three available abilities that last until we die, allowing us to gradually grow stronger. We fight until we die, and between deaths, we can then equip or upgrade loot found during combat, or spend gold to unlock random new permanent stat boosts to hopefully progress further the next time – much like in Archero.
Ronin: The Last Samurai monetizes through incentivized ads to revive once, an energy system that limits our play-session length, and iAPs for a premium currency used to instantly acquire new loot, buy forging scrolls used to upgrade equipment, and get more energy.
If you can live with the monetization and just play the game for 30-40 minutes at a time, it provides a challenging combat experience that is definitely worth checking out.
Google Play: Here
MiniReview link: Here

Rivengard [Total Game Size: 414 MB] (free)

Genre: RPG / Turn-based - Online & Offline Playable
Orientation: Portrait
Required Attention: Some
tl;dr review:
Rivengard is a fantasy-themed tactical RPG with an interesting turn-based combat system that has us build out a large team of heroes to fight through PvE campaign missions, AI PvP matches, guild raids, and much more, while collecting loot and gold to upgrade our heroes and forge better gear.
Every hero has unique stats and abilities, and at the start of each match, we select which to use and where to position them on the hex-grid playing field to best counter the opponents. We get to move every hero on each turn, and attack opponents with normal attacks or abilities if we’re within range, much like in the Heroes of Might and Magic PC games. The terrain even increases the strategic gameplay depth by including bushes to hide in, HP-recovering tiles, and elevated platforms that provide a damage boost, and since there is no auto-combat system, each fight is both engaging and fun.
Progression happens primarily through completing campaign levels and quests that provide shards, laurels, and gacha tokens used to unlock new and level up existing heroes. While it didn’t hinder my enjoyment of the game, there is an energy system that caps the speed of this progression by limiting our play-session length to roughly 20-30 minutes at a time.
Monetization happens through iAPs for a premium currency used to buy chests with resources and items, summon heroes, and recover energy when it has depleted. With lots of game modes and a guild system that the developer is actively expanding, Rivengard is a promising and fun RPG primarily held back by a monetization system that may frustrate some players.
Google Play: Here
MiniReview link: Here

Grim Wanderings 2 [Game Size: 114 MB] (free)

Genre: Strategy / Turn-Based / RPG / Indie / Complex - Offline Playable
Orientation: Landscape
Required Attention: Some
tl;dr review:
Grim Wanderings 2 is a deep old-school indie RPG with turn-based tactical combat, large hex-grid maps, lots of quests and random events, and 25 unique character classes.
In either the Adventure or Strategy mode, we travel a hex-grid world to fight enemies, hire new troops in towns, build new buildings, and complete quests or random events – a bit like in Heroes of Might and Magic. Once we’re ready, we can start exploring the many events and locations each hexagon world tile contains. For example, we may travel to a lake and meet a fisherman who we can forcefully ask to share his fish, or even rob. After selecting an action, we're shown eight cards of which we pick one to determine if our action fails or succeeds.
While there is already lots to dive into, the developer have an incredible amount of plans for the future, including an arena PvP mode, an endless mode, many more events, and even a game editor that will allow the community to create its own quests and events.
The game’s biggest flaw is its complex UI, which, in combination with the overwhelming amount of systems and features that are all available from the beginning, makes the game difficult to get into. There is also no auto-save, which can be a blessing or a curse depending on how you view it.
Grim Wanderings 2 monetizes through occasional ads and a 60-minute daily play-time limit, all of which can be removed through a single $2.99 iAP.
If you’re ready to dedicate the time it takes to fully understand the game, it may provide one of the deepest and most unique turn-based RPG experiences on mobile.
Google Play: Here
MiniReview link: Here
NEW REVIEW APP: You can search and filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
Outdated (replaced by MiniReview): Sheet of all games I've played so far: https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 3 games: https://youtu.be/188UCN2mcAo
submitted by NimbleThor to AndroidGaming [link] [comments]

Mobile is the Mos Eisley of gaming: A wretched hive of scum and villainy where devs seem to have carte blanche to screw their customers over without consequence.

It's no secret the reputation mobile gaming already has for the most greedy, scammy, money hungry, manipulative monetization strategies in gaming. As bad as that is, I understand to a certain point it's buyer beware and if people still want to fork money over willingly well that is their choice. However this post is not even about that aspect of mobile gaming whatsoever.
I have a Samsung Galaxy Tab S2 which at the time I purchased in the summer of 2016 was the best Android tablet I could find available. So it's been out a few years but it's not that old yet. Since I got this tablet I bought a number of games for it that obviously at the time of purchase were compatible and working perfectly on my device. I already avoided any F2P or online only titles for the most part for the obvious reasons related to my above statement, so I tried to be smart with my money and only buy full standalone games or games that may have an online component but also an offline standalone to try to steer clear of shady monetization practices.
Now even after taking those efforts I find myself being screwed over by lazy developers that can't be bothered to continue support for the devices customers have forked over their money in order to play their games on. I have too many games which since purchasing have become "Incompatible with this device" some within a matter of months after purchase, others longer but that shouldn't matter. Developers should be responsible to keep a working product available for customers who've purchased their product within a reasonable time period afterwards, at least somewhere within the range of the life cycle of your average gaming console, where developers still provide support for games even years after the next generation is available in many instances. If they put out updates that break the game on previous devices then then older versions should be made available that still work on those devices for customers who've already forked their money over to play the games. After all as I stated most of these games are not online or MP so there's no reason to prevent those who've previously paid for a working version from continuing to have access to a working version on their devices.
Can you imagine buying a game on PC or console only to come back to play on that same device you purchased working games on only to find an "Incompatible with this device" notice and you are now unable to play that game anymore? This shit doesn't happen on PC or Console because there would be an uproar yet for some reason in many instances those same exact devs who make the effort to update PC games to stay compatible on older hardware and be compatible with newer hardware could give a flying fuck about making the same efforts for anything mobile related. It's absolutely ridiculous and it should be fucking illegal!
And it's not only gaming either, I have a subscription to Netflix but I'm unable to watch on my tablet for the same bullshit reasons. I even went to the effort of finding an older version that matches the android OS on my tablet and should work but when I enter my valid credentials it says they are invalid and I can't log in. I called Netflix and take a wild guess what they said? "Your device is incompatible". Wow! Really so I can go download any number of pirate streaming software that allows me to watch all the same content for free if I want to and the developers of those programs can manage to keep compatible versions available completely for free but Netflix who I pay a fucking monthly subscription to can't manage to do the same? Seriously WTF, this isn't even incompetence it's a complete disregard for paying customers!
And it's usually the bigger name developers that are the prime culprits while smaller indie devs actually seem to value their customers. On top of all this every single time I leave a negative review stating my completely legitimate grievances and reasons for disappointment with a game & it's developers. The review magically disappears within the same fucking day! They can put the effort in to censor negative reviews but can't be bothered to show paying customers the respect to at least value their negative opinions or even provide a proper service.
There's another big issue with mobile: reviews are either fixed like this or they bother you with pop-ups to go leave good reviews for a game in the initial stages before you get to the part where P2W or some other BS kicks in and you are bound to have a far lower opinion so you get all these complete shit games with great looking reviews to keep a steady flow of suckers coming. So many scummy scamming practices on mobile it's ridiculous. Anyway I digress, the end result of all this is that I have sworn off mobile gaming altogether, I no longer have any confidence that I can pay for a product and expect to still access a working version of it within a year or two from the time of purchase.
To the mobile devs who although there seem to be no consequences for scumbag behavior on mobile platforms yet still make the effort to keep your games compatible and your customers happy and not behave like scumbags, you are appreciated but unfortunately I'm giving up on mobile altogether because of all the assholes who've taken my money and eroded all trust yet face no consequences for their actions.
From me to all you dirtbag lowlife mobile developers, here's a sincere FUCK YOU! I hope karma gives you all of the things you've earned and so rightfully deserve!
Rant over.
submitted by Wesleypipes77 to AndroidGaming [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 153)

Happy first Friday of December! :) And welcome back to my roundup of the most interesting mobile games I played this week.
This week, I played a new multiplayer arena shooter, a unique action dungeon-crawler RPG, and a polished hero collector RPG with an interesting real-time combat system.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 153 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Hellfire - Multiplayer Arena [Game Size: 317 MB] (free)

Genre: Shooter / PvP / Arena / Action / Dark / Indie - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Hellfire is a multiplayer arena first-person shooter that draws inspiration from old PC titles such as Quake III Arena and Unreal Tournament to create a dark, gritty, and high-intensity 2-8 player shooter experience with no pay-to-win.
The indie game features 4 deathmatch maps that unlock as we level up. All players start each match with the same weapon, while better weapons, HP recovery orbs, and Shield recharges are scattered around the small map. The first player to reach the kill goal wins.
The simple controls feature a left-side joystick, and two buttons to switch weapons and quickly dash forward. There are both manual and auto-fire options, but I personally think the auto-fire gives the game exactly the fast-paced feel it should have.
The main downsides are that there are too few weapons and too few players, the latter of which means we often end up playing bots. However, since we can create our own private rooms, the game is perfect to play with friends – and this is where Hellfire really shines.
Hellfire monetizes through premium currency iAPs ranging from $1.99 to $29.99 that are used to unlock new vanity cosmetic characters that provide no gameplay advantages.
At this point, the game just needs more players, content, and polish to expand its solid foundation.
Google Play: Here
MiniReview link: Here

Drake n Trap [Game Size: 299 MB] (free)

Genre: RPG / Action / Strategy / Top-down / Dungeon-crawler - Offline + Online
Orientation: Landscape
Required Attention: Full
tl;dr review:
Drake n Trap is a unique action dungeon crawler RPG where we lead our main character and a team of spawnable fantasy heroes through dungeons full of traps, chests, monsters, and bosses in both PvE and PvP game modes.
Before heading into the 500 dungeon levels, we define a deck of five heroes that each have unique stats, abilities, and a mana cost. During combat, we use a left-side joystick to control our character while spawning multiple of each hero by spending mana that recovers over time. The heroes trace our main character and automatically attack nearby enemies and traps unless we tap a button to make them passive.
The strategy and almost puzzle-like nature of the dungeons force us to constantly switch between aggressive and passive hero behavior to avoid traps and strong boss attacks, which creates a fun and engaging gameplay experience.
In addition to the normal dungeons, the game features both a ranked mode and an arena where we must finish a dungeon faster than six other players who recently played the same dungeon.
Drake n Trap monetizes through incentivized ads and iAPs to unlock and level up heroes faster, acquire high-tier loot, and recover energy. The energy system limits our play-session length, but we get so much energy and premium currency for free through achievements and daily rewards that the game can easily be enjoyed as a free player.
Google Play: Here
MiniReview link: Here

ILLUSION CONNECT [Total Game Size: 3 GB] (free)

Genre: RPG / Gacha / Action / Strategy - Requires Online Access
Orientation: Landscape
Required Attention: Little
tl;dr review:
ILLUSION CONNECT is a polished team-based gacha strategy RPG with an interesting real-time combat system where heroes are spawned on a 3x3 grid by spending mana that recovers over time.
It features everything you’d expect from a gacha RPG, including a large roster of characters, a guild system, quests, lots of daily login rewards, and a shop full of iAPs. Although the character designs are overly sexualized, the cartoony visuals are high quality, and the universe and events are decently interesting.
Unlike most games in the genre, PvP against friends is real-time in ILLUSION CONNECT. Unfortunately, we can only spawn each hero once per battle, so as soon as they’re all spawned, we have to wait while the combat unfolds automatically. It feels like a missed opportunity that the combat system doesn’t allow heroes to be continuously spawned to create a more engaging gameplay experience.
The game monetizes through an energy system and lots of iAPs for premium currency and other pay-to-win advantages. We do receive a large quantity of premium currency through quests and achievements, so the singleplayer can be enjoyed as a free player – just don’t expect to compete in PvP.
While there’s lots of content to dive into and a story full of mystery, I’d only recommend hardcore gacha RPG fans to check out ILLUSION CONNECT.
Google Play: Here
MiniReview link: Here
NEW REVIEW APP: You can search and filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
Outdated (replaced by MiniReview): Sheet of all games I've played so far: https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 3 games: https://youtu.be/lAxL6PXn3B4
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140 Episode 141 Episode 142 Episode 143 Episode 144 Episode 145 Episode 146 Episode 147 Episode 148 Episode 149 Episode 150 Episode 151 Episode 152
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Maintenance Magazine #24 - The Art of Accumulating GP

Welcome to another issue of the Maintenance Magazine! KONAMI has been releasing quite a few top-tier GP Legend Box Draws in these past few weeks, and so far I've seen countless posts on the sub where people ask whether it's worth going all-in for Legend XX, etc etc. There's also a lesser number of players that hold an exorbitant amount of GP and have virtually no concern in emptying any box draw KONAMI releases whatsoever. I happen to be a member of the latter group (with 6.5M GP after emptying the current box), and today I'm going to share some tips on how to save up GP, as a community service to my fabulous followers.
Before you go on and say this will be irrelevant when the update comes and KONAMI stop releasing legend box draws, allow me to make my point loud and clear: GP will always be part of the game. The people at KONAMI know how to run their business and they know they need to keep the free-to-play (F2P) population engaged (somewhat, at least), so there must be some use of GP one way or the other. That's why I never lost my faith and kept grinding when there hasn't been legend box draws for months.
My best guess is that they'll eventually disallow the use of GP in box draws, instead allowing GP in special agents. That way when they release someone in a box draw, they wouldn't be making that player common and effectively giving him out to half the F2P population guaranteed. That way, KONAMI can release these special agents much more frequently, without worrying it will disrupt the balance of the game, and keep the F2P population far more engaged than they did with box draws once every few months. On the other hand, F2P players have to spend an indefinite amount of GP for someone they really like, and also with the increased frequency of special agents, the amount of GP hoarded by players drop and they have a stronger motivation to farm and keep playing.
Let's get back to the topic then. The dominant way of GP farming is by simming (i.e. playing simulation matches). With the removal of the "energy" system in PES2019 (similar to the Hearts system in Candy Crush), players can simply play matches indefinitely without having to spend GP/coins for energy (make sure you have a power cable and outlet as the game eats through your battery). Assuming you won't be actually playing matches all the time all-day, simming provides a limitless source of income with minimal input. Here are a few things to consider when maximizing your farming efficiency.
The Merits of the White Ball Squad
When there's a limit of 500 players in your squad, it seems counter-intuitive to use 11, or even 18 of those precious spaces for white ball players (WB), but having a squad consisting solely of white balls greatly increases the efficiency of farming.
To put it bluntly, playing quality players does not effectively increase your chances in winning sim matches. The game would simply match you against stronger teams in campaign, or scale up the AI difficulty in tours. Also, the game doesn't award you with more GP at the end of each match if you win with BBs than you win with WBs; the GP multipliers stay the same for sim matches. This makes the proposition of playing WBs very appealing. You are essentially gaining the same amount of GP but spending far less on contracts.
Getting more mathy here, renewing a set of 10 contracts (throughout this article I'm assuming a contract lasts a single match, and contracts are renewed in sets of ten. I know this is different from in-game wordings but please bear with me here) for a maxed WB typically costs 300-350 GP, and you spend 11 contracts per game (regardless of subs, more on that in a moment). This translates to roughly 330-385 GP in contract expenses per game. Compare this to a generic BB team, where renewing ten contracts costs about 1,200 GP, which means contract expenses of 1,320 GP per game. Maxed featured players and IMs can go upwards of 1,600GP per renewal.
Using Sim Campaign as an example, with a reasonably strong WB squad, the GP rewards per game is 360/600/900 for a loss/draw/win respectively. This means you should expect the GP rewards and contract costs to cancel out for a WB squad even if you're losing all the time, and gain GP when the team draws or wins. If your win rate is close to your loss rate, your "background" net gain (i.e. GP rewards minus contract costs) per game should be close to 300 GP. For a BB team however, the GP rewards don't cover the contract expenses and you are expected to subsidize out of your own pockets. This "background" net gain becomes negative.
The benefits of a WB team extends beyond simming. As noted by many people on the sub, playing action matches with a WB team makes campaign games significantly easier. Power farming with a WB team in campaign mode can be an option that rapidly earn you GP.
The Math behind Sim Campaigns
Some of you may now be wondering, should I sim in Event mode or Campaign mode? To answer that question, we're gonna have to get mathy again.
Sim Campaigns are easier to figure out. A campaign lasts for 10 games, and you earn 8k/15k/25k GP for relegation/staying put/promotion respectively. To make things simpler, we are going to ignore the "background" GP net gain each game. That way, one can expect to earn 800-2,500 GP per game depending on the campaign results. That range seems too wide to draw any kind of conclusion, so how can we narrow it down?
Now I'll be honest with you. Winning in sim games always seemed unreliable to me. My progress in Sim Campaign has been stuck between levels 50-55 for quite some time now, and my records show a sim win rate of 38.9%. If anyone has any ideas how to win consistently in sim matches, please let me know in the comments. That said, the fact that my campaign level has been stuck means I've been relegating and promoting in equal probability. This greatly simplifies the calculation and reduces the range of per-game GP gain to 1,500-1,650 (1,500 assuming all draws, 1,650 assuming 50/50 in wins/losses). As long as number of promotions roughly equals number of relegations, maths dictate the per-game GP gain must lie within the above range.
This also gives insight to the long-term GP earning rate for sim campaigns. Assuming every one hits a wall in campaign level eventually, you'll be earning 1,500-1,650 per game regardless of your level. You'll be earning at a higher rate, closer to 2,500GP, before you hit that wall, or if you somehow manage to level up indefinitely by winning consistently.
I should explain the reasoning for me to keep a consistent WB squad instead of keep signing new WBs and releasing them when their contracts expire. The problem with signing new players is they have low familiarity and would generally perform worse. Also they might not come in the right positions so you might be forced to play some of them out of position. These factors cause the team to lose much more often, and make relegations much more common. With a stable WB squad my win rate is close to 40%, but with newly signed WBs my win rate drops to about 10%-20%. To save 350 GP per game in contract costs, I'm letting my campaign rewards drop from 1,500 per game to 800 per game by relegating. You do the math.
To summarize, the optimal strategy for sim campaigns is to play the same squad of 18 WBs and hope for the best. Eventually you should be earning 1,500 - 1,650 GP per game, on top of the "background" gain of 300 GP per game.
The Math behind Sim Tours
Sim Tours are slightly more complicated. This differs from event to event, but based on the current event, completing a sim tour (30k tour points, or TP) gives 64k GP, 17 contract tickets, 2 GB+ agents and 2 SB+ agents. Contract tickets are essentially GP, and I only use them to renew expensive players that cost over 1,400 GP per renewal, so let's say each contract ticket is worth that much. GB+ and SB+ agents usually give crap players that I release for GP right away, so I'll conservatively assume they are worth 500 each. Adding it all up, a complete sim tour should generate about 90k GP just from tour rewards, again ignoring the "background" net gain each game. This means that for tour rewards, each TP you earn is worth 3GP. It's also important to note that this rate only works assuming you get the full 30k TP. The rate would be much lower if you fail to do so.
The problem with figuring out sim tours is to know how much TP you earn each game. Say you earn 1k TP each game, you're earning 3,000 GP per game, making tour events far more profitable over campaigns. The opposite is true if you only get 300 TP per game. Maximizing the amount to TP per game, therefore, becomes a very important consideration.
The first factor that affects TP is your win rate. However, unlike in campaigns where winning affects promotion/delegation which vastly changes the GP gain, its effect is much less pronounced in tours. TP is awarded according to a "match performance" factor, which is a vague way of saying how well your squad performed. The difference between winning or losing is only about 20%-30%, so winning matters less in Sim Tours, which is a huge plus.
The second factor that affects TP is your squad value, which depends on the event bonuses of the players in your squad. Players have higher event bonus if their club / national team matches the current event. Therefore, signing players from big teams, for example Griezmann from Barcelona & France, can be very beneficial as they come up in events very often. In particular, you should try to get a few big team Featured Players as they have the highest event bonuses. If you've been picking coins as login rewards and saving them, you can afford strategically spending a few on Club Selection agents, choosing big clubs that appear all the time. It's also useful to sign WBs from these clubs, and I did that by using the model team 5* scouts I got for free.
There are a few plans here when filling your squad: A) you can get a squad value of over 50 with a team of highly rated Featured players and IMs; B) you can get a squad value of around 25 with a team of WBs from big teams. Plan A earns TP at a doubled rate compared to plan B, but also demands higher contract costs, for my case around 1,000 GP each game.
There is, however, a plan C. The trick is to realize that the 7 players on your bench also affect squad value. Making full use of that fact, plan C is to fill the starting eleven with big team WBs, and fill the bench with Featured Players / IMs with maximum event bonus. The squad value updated this way is around 35. This way, compared to plan B, you are still paying the same WB contract fees, but you're earning TPs 40% faster. Remember to switch off auto-subs for this method though, or else you'll incur additional contract costs! For reference, I earn about 700 TP per game with this method, which equates to 2,100GP purely from tour rewards.
Whether to go for plan A (pure Featured + IMs) or plan C (starting WB + Featured in bench), however, is entirely up to you. Even if plan C results in a higher net GP gain each game, you save time with plan A by completing the tour with fewer number of games. If you can't afford lots of time farming, then completing the tour with plan A is better than failing to complete the tour with plan C.
Action Matches
You can basically work out the GP earning efficiency in similar ways above, so I'll avoid repeating myself altogether. The only difference is you earn different GP rewards after every game based on CPU difficulty, and generally this amount is higher than in sim matches. Also, since you are in more control about winning, pick a level of difficulty that you consistently win for the purposes of GP farming.
Purely from GP farming perspective, it is most efficient to farm with a WB sqaud. However I don't do that during action matches. What's the point of farming GP and getting good players if you're not going to use them anyway? I usually play with my full legends squad, and the amount I earn each game is about 2,100 GP for campaigns and 2,900 GP for tours, calculated using an 70% win rate vs Superstar.
Other gameplay aspects
Notice how I used "Accumulating" instead of "Farming/Grinding" in the title. That's because farming GP in matches is only half of the puzzle. There are other areas in the game that affect GP, and I'll go over them with more detail now.
Player Contracts and Substitutions
I believe a lot of you are probably not aware that the game, in fact, stores fractional contracts (in terms of number of matches remaining) despite showing only integers. For example, if you sub in a player in the 60th minute, it does not consume an entire contract, but only one-third of a contract. So the player may start out with 7 contracts remaining and ends the match with 6.66 contracts, still displaying 7 contracts as a result (caveat: I'm not exactly sure how the rounding works, but the part about fractional contracts is definitely true. A single contract has lasted 3-4 matches for my Super-Sub who gets subbed in near 75th mins).
What this means is no matter how many subs you have made, you spend exactly 11 contracts every game, though those 11 contracts spent may be deducted from 11-14 players. In other words, if your subs and starting players are players of similar quality, making substitutions do not increase your contract costs; on the other hand, subs grant you access to players with higher stamina and also the Super-Sub skill, thus increasing your chances of winning. Don't be afraid to switch on auto-sub when simming, and feel free to sub in your favourite players in action matches!
Daily Achievements
There are three daily achievements, namely win 3 matches, play 5 matches and sign 3 players, that earn you a total of 1,500 GP every day. If you're simming games for any extended period of time, you should get the first two easily. The third can simply be done by signing 1-star or 2-star scouts. When you really think about it, getting 1,500GP with minimal effort is not bad, considering you normally get about 1,800 GP with an 8-minute match in Sim Campaign.
However, there is actually a hidden 4th daily achievement that is often overlooked. You earn double GP for the first win every day. If this is an action match vs. Superstar COM, this amounts to an additional 1,350 GP! To take full advantage of that, make sure to win a high-level action match before you start simming. If you have a busy day and can't sim, just play a single match at lower difficulty and grab that first-time win bonus.
Release your players for GP
If you have been completing tours, you probably have more trainers than you need as KONAMI is very generous with trainers. I currently have the 100 trainer slots filled and hundreds more waiting in my inbox, and I've been maxing all the players I don't release. Honestly you don't need more trainers, just release your players for GP.
Also, when you have a strong enough squad, don't be afraid to release your carryover players, except for sentimental/collection value. These players are worth a significant amount of GP, they don't receive boosts from conditions, and they have low event bonuses.
From Trainers to GP
I've previously dismissed the GP value of trainers, but if you really, REALLY have nothing else to use them on, you can turn them into a small amount of GP. Trained players are worth more GP than lvl 1 players, so if you are going to release someone anyway, you can train them before you release them. The difference is negligible for base players though, so this is an inefficient method.
To make this more efficient, you can use them on carryover players instead. Maxed high-level carryover BBs are worth an insane amount of GP (upwards of 30k), so you really can make a quick buck out of them. You only get a limited supply of carryover players though.
For reference, here is a great post which calculates the amount of GP you get when releasing a player.
Manager Contracts
Managers cost a 5-figure fee when you first sign them, and that lasts for 25 matches. After that, the contract is renewed for free if enough points are earned in either one of the three modes: Action / Sim / Events. Meeting this normally should not be a problem, provided that you don't play the same manager evenly in the three different modes. For example, let's say the point requirement of the manager contract is 30 points. Getting 30 points in 25 matches should not be difficult, but if you spread those 25 mathces evenly in action/sim/event matches, suddenly it becomes impossible to get 30 points in any of those modes at all. Failing to meet the renewal requirement will result in an additional fee of around 9,000GP for another 25 matches, or 360GP per match.
It's easy to get carried away when simming matches, especially when you switch between Sim Campaign and Sim Tours. Remember to set up different squads for campaigns and tours, assign different managers to those squads and name them such that you don't mix them up. When done right, you should not be spending any GP on manager contracts at all.
Scouting
Just don't. Scouts are ridiculously overpriced in Auctions, and unless you have reasons to get a specific player, scouting is not worth the time and effort. Also remember there's a trading option. If you've been saving duplicates, you probably have sets of triplicate SB/GB/BBs that could get you anyone you want.
Signing players with low-level scouts
It is true that signing WBs with 1-star scouts and releasing them results in more GP than releasing the 1-star scout, but what about the efficiency? I timed myself and it took me 2.5 minutes to sign and release ten 1-star scouts, earning 1,700 GP in the process. I can also directly release those scouts in 30s and get 1,000 GP. This means I got 700 GP in 2 minutes. Comparing this rate with around 2,300 - 3,000 GP per action match that takes 8 minutes, signing WBs is similarly effective, requires a similar level of attention but significantly more boring; thus I simply sign three every day for the achievement. Let's hope KONAMI releases "sort ascending" in PES2021, or even better, the "sign multiple scouts" button in the Chinese version of PES.
Also, this method only works for 1-star and 2-star scouts. 3-star scouts are worth 200 GP each when released, but if you sign players with them you are often left with a WB worth 170GP. You're probably better off releasing the scouts directly.
Online modes
I play solely offline, so frankly I know as much about this part as Jon Snow does. I'm just putting this point here for the sake of completeness. This sub is full of nice people, and you might find someone giving helpful advice in the comments! ;)
Budgeting in the long-run
I must sound like a financial planner right now, but this is something you might want to consider. Try to estimate how much time you can spend simming over a one-week cycle. How much GP you are earning in that time? You'll have a rough idea of how much you get to spend. For example, let's say you sim 1 hour a day, and you earn 2.5k GP every 8 minutes. This means you earn a little less than 19k GP every day. If you play 5 days a week during the daily commute, that's 94k GP per week. At that rate, it takes 26 weeks, or about half a year, to earn the 2.5M GP needed to empty a single box draw. This gives you a rough idea of how often you can go all-out.
I find this way of thinking quite useful when it comes to exercising self-control. And kids, this might be useful in real life when you grow up as well.
That't it for today folks! Thank you for reading through and hope you found it useful. Now is a great opportunity for F2Ps to really strengthen their squad, with top-tier players like Vieira, Rummenigge, Matthaus and Del Piero in the current box. Judging from the fact that PES2021 mobile is scheduled to arrive in October, it's very likely there's gonna be another one or two of these boxes before it hits, and I really hope to see Lampard/MVB/Inzaghi in that. I think this is also a good time to appreciate KONAMI's efforts in making the game F2P-friendly; sometimes I don't think they deserve all the coinami rants against them.
As for the future of this series, it really could go either way. I really enjoyed contributing for this community and the discussion in the comments, which is the reason leading to my comeback. On the other hand, right now I'm still unsure what to write about next, and I won't write low-quality articles due to running out of ideas, so there really aren't any plans for regular releases. At this moment I don't feel like ending the MM like I did last time. When the 2021 update finally arrives, and I find enough topics worth covering, maybe MM will make a more triumphant return. Or the game might bore the living hell out of me and I quit playing. Only time will tell. For now, stay safe, be well, and happy farming!
P.S. I was down to the fourth round of proof-reading when they announced the cancellation of the weekly maintenance. Given the subject matter of the article, delaying its publication by a week would almost defeat the purpose of writing this in the first place, hence this brings us to the first Maintenance Magazine issue posted outside of maintenance. That said, a few more hours of additional farming is always welcome.
P.P.S. late post due to technical issues with the app. Cheers!
submitted by MarkLCM to pesmobile [link] [comments]

What Effects Make Your App Rule In "Top 10 Best" Lists?

What Effects Make Your App Rule In
The mobile app industry is increasing by leaps and bounds in today's fast-paced world. Consequently, tactics for mobile marketing are becoming more successful. Device manufacturers need to be very clear about the policy being pursued for mobile app growth to ensure the visibility of apps in such a complicated equation, including game apps.

But what does an effective mobile app go into making?

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The response to this can seem very simple: A good mobile app is one that completely meets the end user's needs and does so quickly and efficiently. An app can do just one thing, but it does it exceptionally well.
Performance with mobile apps is a journey, not a one-step operation. In most cases, app developer companies aim to improve their mobile app over time to satisfy their users' needs best and achieve success. Here are 15 main ingredients that will help to assess your mobile app's success.

Key Points Which Never Change For Successful App Development Making Into Top 10 List?

Problem Solving:

Each effective product solves an issue and meets the needs of the customer. Your app needs to have a sense of mission and fulfil your customers' needs. The goal is to have a simple vision of what you plan to do with your app. It would end up being useless to consumers if the app does not have a particular need or intent.
Conduct research to determine the possible pain points or obstacles to purchasing from your client. This will help provide insights into the kinds of issues that your mobile app could be built to address.

Core Features:

Apps built with a particular focus will optimize resources to offer the one thing most desired by your users flawlessly. The most successful applications are the ones that do their job better or different from the competition.
These can be added to the app as updates in later versions if users need more functionality. This approach helps you to roll out a better product more efficiently and shows that you are committed to continuously developing the app.

Develop For iOS and Android:

For app success, it is incredibly critical that your strategy covers the two most popular platforms, iOS and Android. Implementing a cross-platform software development system is one successful way to do this. Cross-platform software development tools can minimize the time and costs associated with creating applications independently on both platforms.

Customization:

One size just does not fit when it comes to mobile apps. Users like to configure settings to meet their unique needs and change them. Users want it their way, from templates to fonts and colours, sounds and messages, alerts and reminders. The ability to cater to these various combinations may just be the factor in your app that is missing.
While at work, a customer may be interested in breaking news and subscribing to daily alerts from a news app, but with such a service from a travel app, he might be very irritated. This may be just the thing he wants while vacationing, though.

Security:

An app that requires the least user data to work well is the most trustworthy, despite the disclaimers and notices. New studies that emerge every day make consumers more and more paranoid about the applications they install. If accessing a user's information is essential, letting them know the exact information that the app accesses and the justification for doing so will make them far less jittery and keep their trust in your app.

Keep It Simple:

When it comes to the app's performance, the user interface plays a key role. In nature, apps are innately task-oriented and are used for decluttering processes. Hence less is better in the case of mobile apps. Users crave performance, making the core action second nature and easy to replicate is necessary. An app that is not simple to use would always lead users to abandon it.
It will support the success of apps by providing users with a route to follow and an action to replicate. Create a comfortable user interface based on design principles with easy navigation.

Connectivity:

The majority of applications rely on the availability of a link to the Internet. Although the Internet is almost accessible everywhere, it is still vital that your app can operate offline well. Offline access to features and content offers a huge benefit and enables you to continue to cultivate a positive user experience that is important for the success of the app.

Concluding Thoughts

The variables that decide success are not written in stone at all. What works in one situation, depending on the context of use can prove fatal in another. The trick is to consider and do what best suits your users, even if it appears to be more challenging to execute.
Through intercultural competence, Appstudio is a mobile app development company in Canada that creates applications that keep users engaged. Our services are consistent with providing user-centred solutions and meeting the everlasting urgency of high-caliber, innovative applications.
In Application Development, contact Appstudio for cognitive resources that have boosted several business operations.
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5 Types of Creative Design Agencies

Are you a company who have tried various design agencies and have not been able to get exactly what you are looking for? Don’t worry you are not alone, there are a number of different brands that struggle while finding a creative design agency that suits their needs perfectly.
With a variety of design agencies to choose from, it is essential that you understand that they are all different from each other in one way or another and as a brand you need to know which is which.
Wouldn’t it be nice if you could get a creative design agency that understands your brand, your needs and executes it with minimal involvement from your team, so that you can function autonomously. This leaves you time to focus on what you are good at, which is the reason why your brand exists in the first place.
We have put together a list of 5 different types of creative design agencies depending on the fields they work in and the type of work they do. Follow on to see which ones are tailor made for you!
Digital First Agencies
A digital first creative design agency is one which focuses on providing artworks, designs and creatives for your products and platforms. They strive to develop your products using the latest technologies and make it market ready. They do not focus on marketing and strategies for advertising but rather on creative digital products that are production ready and adhere to the latest technologies.
Innovative Design Agencies
As the name suggests, these kinds of creative design agencies lean towards providing innovative solutions to take your brand name and products to the next level with innovative strategies that address the market and audience directly. They will work on elaborate strategies and plan for the bigger picture when they develop products and platforms.
Advertising Agencies
If you are looking to market your product and increase it’s market share and distribution, these agencies are better suited to your needs as they are all about getting your brand name out there. They understand how the online world works and have tried and tested plans to execute and penetrate the digital landscape. If you are looking to improve your online presence like social media, profiles and blogging, these are the type of creative design agencies you should be reaching out to the latest technologies.
Interactive Design Agency
An interactive creative design agency will be proficient with mobile application and website design and development. They build frameworks, stand alone websites and native mobile applications for android and iOS and work with coding technologies and design user friendly interfaces. If you are looking to develop your own app or need a website developed, these agencies are your best bet!
One Stop Shop Design Agencies
If your needs are varied and you need to work on your entire design game, these agencies are the best place to find cost effective solutions for all your problems. They are generally a mixed bag of designers, developers and strategists who work in tandem for overall marketing and advertising strategies that end to end can cover everything your brand needs be it design, UI/UX, creatives, platforms or business strategies to help develop the brand both offline and online.
We here at Loud Mob Media are a design, strategy, technology and marketing agency for the loud, the nimble and the game-changers! From small businesses to shark tank winners, we love working with businesses who are new-age, adaptive and think differently. We use innovative designs, marketing, strategies and technologies to create immersive experiences and engage audiences. With storytelling at the core of everything we do, we help growing businesses grow faster!
We work with you to create a brand that is both memorable and unique, by creating experiences and technologies that leave an impressionable mark, generate curiosity and give your audiences something to talk about. We have an obsession with innovation and love cultivating fresh and bold ideas for businesses that love themselves and their fans. We have worked across several industries like entertainment, lifestyle, technology and retail. With a team that is driven by creativity, we work with you to create unique solutions and bring all kinds of ideas to life!
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How to promote mobile games in Japan, Korea and China — and not to screw up

How to promote mobile games in Japan, Korea and China — and not to screw up
Asia is a real plum for app developers. Western markets have long since become oversaturated and growth has slowed, but the Asian market continues a trend of dynamic growth. The question is how to get on board.
In this article we’ll be talking about trends and methods of promoting mobile games and apps in Korea, Japan, China, and other Asian countries.
Here at Nitro, a professional text translation service, we turned to our friends at WeQ — a German company that specializes in app promotion and attracting quality audiences worldwide, which has direct partnerships with Huawei, Yahoo! Japan, and Tiktok. In preparing this article we were assisted by Ara Jo and Yu Ting Witzko, both of whom are not only well acquainted with the Asian market but were actually born and raised in Asia — Ara in Korea, Yu Ting in Taiwan.

What types of games are the most popular?

Games are tremendously popular in Asia: in 2019 the populace of the Asia-Pacific region spent over $70 billion on games, which currently accounts for half the global games market. Most of this revenue came from China, Japan, and Korea.
Here are the most popular mobile game genres by country:
https://preview.redd.it/no7wwxo3o8551.jpg?width=669&format=pjpg&auto=webp&s=c9e16cf0de9043bce1875179558081b4a1c1681e
RPG is a popular genre in many Asian countries. Hyper-casual games are another high-interest category.
Chinese players are often fond of eSports games, and Shanghai and Hong Kong regularly host offline eSports matches. This is linked to China’s strong tradition of team play: the Chinese enjoy doing things as a group.

Dominant stores

In Western countries things are very simple: you have Google Play and the App Store, period. Asia, however, is a little different. For example, China has the App Store, but Google and all its services are prohibited. In place of Google Play (and accounting for 70% of the mobile market) there are around 400 local Android stores. Interestingly, each of these stores has its own focus, with some publishing games exclusively. Working with these stores is easiest through local publishers. More on that later.
In Japan the App Store dominates, while Google Play reigns supreme in Korea, but both countries also have alternative stores. For example, one of the biggest Android stores is Korea’s OneStore. Taiwan and Hong Kong have both the App Store and Google Play.
One way to stand out among other apps is through featuring. WeQ partners with Huawei and can arrange for featuring in Huawei’s store — the App Gallery — in the following categories: New Apps we Love, New Games we Love, and Top-Rated Apps.

User purchasing power

Japan is the most attractive country in terms of profits, with over 70 million smartphone owners, users who are ready and willing to pay (nearly half of all players spend money on mobile games), and a high ARPU (average revenue per user) — $200. Compare this to the ARPU in the USA ($72), China ($40), and South Korea — $108 (source Statista).
Interestingly, in Japan women spend money on games more readily than men, and so many companies create games and marketing campaigns that specifically target female consumers.
As with every country, players in Asia prefer the freemium model. However, users are willing to pay for quality apps and the ability to customize.
Speaking of purchasing power, it should be noted that many users in Asia are not accustomed to paying by credit card. In China people use WeChat Pay and Alipay for in-app purchases; in Vietnam the electronic wallets MoMo, ZaloPay, and VTCPay are preferred; and in Korea Kakao Pay was recently added as a payment option in the App Store.

Promotional channels

Social media

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*The messaging app Line is also popular in Indonesia and Thailand.
As you see, China has no Western platforms whatsoever: they are all blocked. But such is not the case in Taiwan and Hong Kong, as these are considered separate countries. The political relationship between mainland China and Taiwan and Hong Kong remains tense, and so China’s vastly popular WeChat app is not as widespread in Hong Kong and Taiwan.
The main messengers in Asia are in fact super-apps in which users can not only communicate, but also post photos, play games, order food, send money, hail a taxi, submit credit applications, etc. It’s no wonder that users readily spend considerable time using them.
Most importantly, nearly the entire population of Japan, China, and Korea is concentrated in these super-apps, making them ideal platforms for promoting your apps. Their reach is out of this world: KakaoTalk is used by 93% of Koreans, Line by 91% of Taiwanese and 65% of Japanese, and WeChat by 78% of Chinese.
The broad functionality of local messengers makes them comparable to social networks. Although Western social networks do see use in the majority of Asian countries, local social networks are preferred. For example, Koreans use Facebook, but KakaoTalk and Line are far more popular. One exception is the ubiquitous YouTube, as well as Twitter, which is much loved in Japan.
Important! In Asia people are used to using their favorite social network to sign into apps. Korean users, for instance, will expect you to offer four options: Google, Naver, Kakao, and Facebook; while the Chinese will be looking for sign-in via WeChat or telephone number.

How to promote your app on super-apps?

You can advertise through influencers or create a corporate account and offer your followers coupons, in-app gifts, or fun stickers. Asian users like these so much that a cool sticker collection is a genuine motivation to follow you.
Typical stickers in the messenger Line
You can send out a mailing to your social networking followers. Whereas in the West companies usually collect email addresses and send out mass emails, in Asia it is easier to reach your users via messengers. You can also automate interaction with your subscribers using special tools such as China’s WeChatify. Also popular are various contests in conjunction with local holidays, the end of the school year, etc. Users receive perks in your app or service for participating, and your company gets free viral advertising. These kinds of events are important for user retention and monetization.
Each social network has its own nuances: before advertising on a network you need to determine whether its target audience is a good fit for you. For example, the Japanese view Facebook as a “working network” — the Japanese equivalent of LinkedIn. Instagram is popular among women under 30. The majority of Japanese Line users are people over 40, which is hardly surprising, the Japanese being an aging nation. And TikTok attracts school-age children and young people under 24, just like everywhere else in the world.

Search engines and blogging platforms

Major search engines offer advertising in the style of Google Ads. This kind of advertising is available from China’s Baidu, Korea’s Naver, and Japan’s Yahoo! Japan.
Then there are forums and blogging platforms: Naver Cafe and Naver Blog in Korea, Baidu Tieba (the Chinese Reddit), Zhihu (the Chinese Quora), Douban (the Chinese Medium), and Bilibili in China, and Gamewith and game8 in Japan. Incidentally, the Japanese love to pore over gaming websites in search of new arrivals, and they also typically pre-register for games.
You can select a well-known blogger and request them to review your game or app. You can also publish articles about your new game or app in gaming communities and on various forums. Using the online service Nitro you can translate your article into Korean, Japanese, or Chinese.
The least effective promotion channel is Instagram. For comparison, KakaoTalk is used by over 30 million Koreans, while Instagram has only around 3 million users. Even the Instagram accounts of mobile gaming giants like Netmarble enjoy little popularity.

Other kinds of advertising

In Japan and Taiwan pre-registration for mobile games is quite popular. https://www.yoyaku-top10.jp is the largest Japanese website for pre-registration campaigns. An effective approach is to plan publication in gamedev communities and on gaming websites, then add a pre-registration link. If you have not planned for this, you can always launch a paid campaign to drive traffic to your pre-registration webpage.
Your app can be one of those that comes preinstalled on new Android devices, so that interested users can easily download it just by tapping on the icon. WeQ can assist with this kind of advertising. You can also send push notifications to these users, encouraging them to open the app.

Offline advertising

In Asia, offline advertising of mobile games and apps is very widespread: ads can be seen every day in the subway, on buses, at bus stops, etc. Nor is offline marketing the exclusive domain of huge companies: this channel works for companies of all sizes, and it can be surprisingly affordable.
Why is offline advertising considered effective? Densely populated Asia is home to many metropolises, such as Taipei (Taiwan), Seoul, and Shenzhen. In Hong Kong alone the populace is almost 5 times more dense than in London! Naturally, advertisements in cities like these are seen by an enormous number of people.
In China promoters often frequent university campuses, handing out fliers with QR codes to download apps. Sometimes downloading the app from the flier earns the user in-app bonuses. The Chinese themselves tend to feel that when a developer invests in offline advertising, their app is likely to be of high quality.
Offline marketing is handled by a local advertising agency or publisher. WeQ recommends first evaluating the effect of online promotion before considering offline advertising.
We have yet to mention one vastly popular promotion channel: influencers. This channel deserves special attention.

Influencers: Asia’s most happening trend

Although influencers enjoy popularity in the West, in Asia this trend extends not only to apparel and cosmetics, but also to the gaming industry.
The influencer industry is seeing particularly large-scale growth in Korea and Taiwan. Well-known gamers promote games on YouTube, Twitch, and AfreecaTV (a Korean platform similar to Twitch).
Banners frequently combine a real-life celebrity with animated characters. Here, for example, is a campaign targeting players from Hong Kong, where a local celebrity advertises a new game from Chinese developer NetEase.
Source: https://lvup.hk/10718
Employing celebrities in advertising is so widely developed that sometimes offline events are even held, where role-playing games are enacted in which one of the main characters is played by the celebrity (of course, only AAA titles can afford advertisements on this scale).
Below is how a promo video hosted by a celebrity can look. Here we see a top Taiwanese model advertising a game from developer Gamamobi: https://www.youtube.com/watch?v=ZZy9SRHQQsc
Naturally, the majority of developers cannot afford to hire celebrities to advertise their product. But there are numerous local micro-influencers who can create promotional content for you on platforms like China’s Bilibili (which specializes in anime and games), Korea’s Naver Cafe and Naver Blog, etc.
Hiring a local advertising agency is not a prerequisite for partnering with influencers. Considering the language barrier, however, it is easier to contact an agency or entrust WeQ with selecting an influencer. They offer a service for this very purpose: WeQ Influencer.

Do I really need a local publisher?

Usually, yes. For example, in China you can’t even release a game without a publisher, since you have to complete the complex registration process. Requirements at various stages include a knowledge of Chinese, a Chinese telephone number, and other hurdles. Bear in mind that although it is far easier to release a game in Hong Kong or Taiwan than in mainland China, you will still have to partner with a publisher. Even Chinese giant Tencent can’t release a game in Taiwan without a publisher’s assistance.
In Japan and Korea a local publisher is not mandatory, but such publishers can maintain your accounts on local social networks and suggest ideas for banners and promotions.

What about localization?

Although many educated users speak English, they still prefer apps in their native language. But localization raises numerous questions.
Traditional or simplified Chinese? WeQ recommends both options. The main thing is not to confuse the two: in mainland China simplified Chinese is used, while Hong Kong and Taiwan use traditional Chinese. Although users in China understand traditional characters for the most part, reading them is unfamiliar and awkward. And natives of Hong Kong and Taiwan may actually be offended by the use of simplified characters (bear in mind the negative stance of Taiwan and Hong Kong toward mainland China).
Although it’s a temptation to stop at simplified Chinese (there are nearly 900 million users there, after all), Taiwan and Hong Kong are home to more financially reliable, “Western” users. This is why Wachanga, which has already translated its apps into 50 languages, added traditional Chinese and the Hong Kong dialect to their number.
What to translate? One approach is to begin by translating creatives, screenshots, and descriptions for the app page (a favorite tactic of Duck Rockets, which we covered in this article). Translating creatives is not complicated, and the results can surpass all expectations: for example, the CTR index for a Japanese creative from our client Narcade was 70%, compared to a mere 30% for the same creative in English. An easy way to translate short texts like this is to use Nitro: translations are not only quick, but also dependable, since they are handled exclusively by native speakers.
If you are getting frequently repeated questions or complaints in your app’s reviews, translate stock answers into key languages. Most importantly, do not use machine translation for these: it tends to fail miserably with East Asian languages such as Chinese and Japanese.
Is there anything that conflicts with Asia’s cultural norms? In our clients’ experience, most Asian users are fairly loyal. The biggest problems arise with the Chinese commission, which decides whether or not to give an app the green light. Standard taboos include blood of any color, skeletons, and even the slightest hint of “improper” moral values. For example, the studio Full HP had to redo a harmless pixelated man-fairy wearing a dress, transforming him into a properly attired Chinese manager. In Japan and Korea the character raised no eyebrows.
Important! The Chinese commission does not permit English words in apps — even the most basic, such as “winner.” All text must absolutely be in simplified Chinese.

App design and local culture

Asian apps differ strongly in style from what we are used to in the West. Typical elements include cartoon and anime characters, a youthful design (cute animals, enlarged heads), and a screen saturated with information. Apps tend to try to cram all the information into a single app screen.
Bilibili is a popular Chinese website with a typical Asian look and feel:
https://preview.redd.it/dqjepssbo8551.jpg?width=1344&format=pjpg&auto=webp&s=4436a57ad874eeb8e41416ec56bec7b87870427f
For Japanese players the design is more important than the actual game. A sure-fire approach is to employ a cute anime style, because anime culture is incredibly widespread among all ages. Many Japanese games are based specifically on manga (comics), the best-known of which is Monster Strike — a game popular both in Japan and in Taiwan.
Numerous holidays are an excellent occasion for new events. On holidays people spend more time than usual using their smartphones, meaning that profits from in-game purchases increase several times over. Aside from the Lunar New Year (celebrated in China, Korea, Vietnam, and Thailand), many Asian countries celebrate the Mid-Autumn Festival. China has the Dragon Boat Festival, Japan celebrates the Golden Week, and there are many other holidays besides.
The number 4 is considered unlucky in China, Korea, and Japan: the word for “four” sounds like the word for “death,” and is avoided. Likewise, in Chinese culture a name written in red signifies a curse, so the names of game characters should not be written in red letters. Lucky numbers are 8 in China and 7 in Korea. This may come into play in apps with games of chance.
In China a widespread tradition is to give money in a red envelope (hong bao), and in the WeChat messenger people can send each other virtual hong bao. You can employ this concept to create unique bonuses for your app. Incidentally, Japan has a similar tradition, but the Japanese use white envelopes.

Summary

  1. Every country has its own rules and preferences. First you have to scope out the market, evaluate it, and determine whether your app will fly.
Ara Jo, WeQ:
When developers come to us for app promotion and global expansion, first we advise them regarding which markets to focus on, given their app’s content and their target audience. We must absolutely have statistics for organic traffic and for Facebook and Google advertising campaigns. You have to understand the audiences your app will appeal to, and which audiences to target with your marketing campaigns.
  1. Once you’ve determined your target audience, decide whether you want to focus on attracting only quality users or whether you want to go for quantity. This will determine your strategy going forward.
  2. Develop a marketing strategy for conquering the new market. If you’re working with WeQ, they will help you create a step-by-step plan to attract users to your app.
  3. Be sure to translate creatives into the user’s native language. To keep the text from sounding stilted, use native-speaking translators, such as those at Nitro.
  4. Pay attention to design, sign-in with your users’ social networks, and the payment methods that are popular in the given country.
  5. You will probably need to enlist the support of a local publisher. The folks at WeQ can provide you with the contact information of publishers with whom they work.
  6. After advertising on Facebook and Google, start expanding your audience via local social networks and influencer advertising. Later you can bring offline advertising into play.
Our thanks to the ladies at WeQ for sharing this useful and interesting information about the Asian market! How about our readers — did you find it helpful? Is there another prospective country that you would like us to write more about?
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What you are looking for is..... (Link in the Desc.)2

What you are looking for is..... (Link in the Desc.)2
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15 best shooting games for Android Reddit

You really can’t get more action than you get with shooting games. Whether they’re third person shooters, first person shooters, or somewhere between, you’re usually in for tons of bullets, explosions, and mayhem. It’s been one of the more difficult genres to get going on mobile since shooting games depend so heavily on precision. That’s difficult to do on a touch screen. Additionally, we have a separate list that is all FPS (first person shooter) games and that’s linked just below. This list has first and third person shooters with a variety of different mechanics so it might be a truer list of the best shooting games for Android.

Ailment and Endurance

Price: Free / Up to $3.99 (each)
Ailment is a mix between a shooter and a dungeon crawler RPG. Players explore the world, find loot and gear, shoot up the bad guys, and engage in some truly intense action combat. The graphics are retro style so it’s not the prettiest game we’ve ever seen. Still, the mechanics are solid and the controls are easy enough to learn. Players can also find hidden Easter eggs, bring NPCs along for the ride, and more. Endurance came out in 2020 as a sort of prequel to Ailment and it’s just as good as Ailment, if not a little better. These are two excellent shooting games and we highly recommend them.
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AirAttack 2

Price: Free/ Up to $1.99
AirAttack 2 is an top-down aerial shooter and a pretty decent one. The game plays like the classics do. You go level to level taking down opponents, bosses, etc. However, this one has surprisingly good graphics, simple controls, and a survival mission mode for those who like an extra challenge. The game also includes daily rewards, five airplanes, various upgrades, and support for Android TV along with external game pads, mice, and keyboards. Oh, did we mention it’s offline capable as well? This is one of the good ones in the genre.
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Bullet Hell Monday (three games)

Price: Free / Up to $4.99
Bullet Hell Monday is exactly what the doctor ordered if you just can’t get enough bullets on the screen. These three over-the-top aerial shooting games are pure arcade absurdity and we love every second of it. The games feature bright and colorful graphics, a chapter mode, simple controls, an easy mode (for beginners), and more. There are three games in the series. You have Bullet Hell Monday, Bullet Hell Monday Black, and Bullet Hell Monday Finale. You can start with whatever one you want. They all play about the same way.
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Call of Duty: Mobile

Price: Free to play
Call of Duty: Mobile is the current king of the shooting games genre. It is insanely popular and it has enough game modes to keep things interesting. There is a 100-player battle royale mode along with your classic team deathmatches. Players unlock gear over time along with popular characters, equipment customizations, and more. It’s an online shooter so there are social elements as well. The game has the occasional bug and the game HUD has a bit of a learning curve. Otherwise, it’s a safe, popular option for shooter fans.
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Critical Ops

Price: Free to play
Critical Ops is one of the more popular shooting games out right now. It features decent graphics, online multiplayer, tons of various weapons to pick up, and weapon skins to add a bit of customization. The control mechanics are fairly typical for a first person shooter. There is always a learning curve when you play a shooter on a touch screen. Even so, it shouldn’t take long to figure everything out. The developers are quite active with this project so it gets frequent updates and improvements. We really like it. Infinity Ops is another decent game that has a lot of the same elements, but has more sci-fi.
DOWNLOAD ON GOOGLE PLAY! Here are some more excellent Android games!

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Fortnite

Price: Free to play
Fortnite is one of the more unique shooting games on Android. You’ve no doubt heard of it before. You drop from the sky, craft and find various items, kill all of your opponents, and become the last one standing to win the round. It has a massive following. The game mechanics are a little clunky on mobile, but that’s only because there are so many controls. We expect it to get better over time. You can also sync your account with other versions of the game to keep stuff like skins and other unlockable content. The game started out as a third party download from Epic Games, but launched officially in the Play Store in 2020. You can now get it there.
DOWNLOAD ON GOOGLE PLAY!

Garena Free Fire

Price: Free to play
Garena Free Fire is a popular online third-person shooter. It’s a battle royale style game where you drop onto an island with 49 other people and duke it out for ten minutes. There are all of the battle royale elements people like. You find weapons, work your way through the safe zone, loot your enemies, and try to be the last person standing. The game also includes four player squads with in-game voice chats. We like the social elements quite a bit with this one. It has a few bugs here and there but good luck finding a free to play shooter that doesn’t.
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Into the Dead 2

Price: Free to play
Into the Dead 2 is a fun shooter hybrid. The game also includes infinite runner style mechanics. You basically run through a giant horde of zombies forever. Survival is the goal. Some of the game features include decent graphics, a variety of weapons, a dog companion, some tower defense mechanics, and multiple endings. This is definitely something a little bit different in the shooter space. However, it’s a surprisingly deep game considering that it’s freemium.
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Modern Combat 5

Price: Free to play
Modern Combat 5 is among the most popular shooting games on mobile. It was originally a pay-once game until Gameloft turned it into a freemium game a while back. It has a large following, decent graphics, and there is a ton of game here for you to play. There is the usual campaign mode along with a popular, but still very competitive multiplayer mode. You can choose between one of six classes to play, each with their own perks and advantages. PUBG Mobile and Fortnite kind of overshadowed Modern Combat 5, but it is one of the original mainstream shooting games for mobile. Modern Combat Versus is technically the newest game in the series, but it still needs a little work before we give it the title of best Modern Combat on Google Play.
DOWNLOAD ON GOOGLE PLAY! We're almost done! Check out some more awesome games here!

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Morphite

Price: Free / Up to $4.99
Morphite is one of the newer shooting games. It was also one of the best games of 2017. It features decent graphics, vast exploration, and various missions. The game is a little bit like a mobile version of No Man’s Sky. The planets are randomly generated. Thus, no two worlds are the same. The free version of Morphite gives you two story missions and unlimited exploring. The full game runs for up to $4.99. It’s a rare pay-once game in a field of freemium titles. Thankfully, it’s also pretty good.
DOWNLOAD ON GOOGLE PLAY!

NOVA Legacy

Price: Free to play
The NOVA titles are some of the most successful shooting games out there. NOVA Legacy is the latest title in the series. Unlike Modern Combat, this one has a more sci-fi focused theme. It’s been called the Halo to Modern Combat’s Call of Duty. It features good graphics, online multiplayer, and a campaign mode for solo play. There are also special events, crafting mechanics, and other things to help expand the game play. It’s a freemium game and that means there are some parts of the game that are frustrating. Other than that, there is a lot to love about this title.
DOWNLOAD ON GOOGLE PLAY!

PUBG Mobile and PUBG Mobile Lite

Price: Free to play
PUBG Mobile is another battle royale shooter and the first truly popular one on mobile. You drop onto an island from a plane. From there, you grab weapons, equipment, and vehicles. The goal is to be the last person standing at the end of the match. The regular version is a 100 person free for all while the Lite version scales that back to 50 to work better on lower end devices. It’s a much drier experience than Fortnite because of Fortnite’s crafting system. However, some people prefer a slightly more realistic experience over the more arcade experience of Fortnite. You really can’t go wrong either way except PUBG is available on Google Play and Fortnite is not.
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Battlefield Strike Mobile

Price: Free to play
Battlefield Strike Mobile is one of the best top-down shooters on all of mobile. Like most games in the genre, you save an army unit and you must muscle your way through a bunch of bad guys. The game also includes upgradeable weapons and armor, in-level objectives, and more. The graphics are surprisingly excellent and the mechanics are simple to master. There are also buff cards and other things to help boost you chances of success as well as your score. It’s a lot of fun and there really isn’t a whole lot wrong with it.
DOWNLOAD ON GOOGLE PLAY!

Zombie Gunship Survival

Price: Free to play
Zombie Gunship Survival is one of the more unique shooting games on the list. Technically, it’s a first person shooter. However, you’re mounted in a helicopter and you’re gunning down hordes of zombies from the air. The fun black-and-white graphics mixed with the oddly satisfying game play makes for something a little different in the genre. Some of the game features include various types of zombies, a tower defense and strategy game element to the mechanics, and plenty of stuff to unlock. This game had a bit of a shaky start, but it seems to be in the zone now.
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Thanks for reading!

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The Future of App development is here

The Future of App development is here
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Gone are the days where building web applications was time-consuming, costly, and unpredictable. Mini-Apps are taking the world of web development by storm. And for good reason! Explore the tremendous potential of Mini-Applications and why they are changing the mobile application landscape for good.
What are Mini-Apps?:
Traditional apps are very expensive to build and come with high maintenance costs. Moreover, they need to be custom-built separately for different operating systems like Android and iOS. This means businesses often find themselves having to choose between shelling out on app development and restricting their customer base.
The solution to this dilemma comes in the form of Mini-Apps:
· Think of Mini-Apps as the lightweight versions of their full-scale counterparts.
· They contain all the Native features and provide the user with a more streamlined interface, without the extra bulk.
· Additionally, Mini-Apps, as the name suggests, are very small in size, which is less than 10MB unlike the traditional iOS and Android apps whose file size is 38MB and 60MB respectively. This enhances the user experience by cutting down the download time, saving data, and accelerating the app performance.
· The best part? They can be made on a fraction of the budget and time, it usually takes to develop full-scale traditional apps.
What can Mini-Apps do:
Mini-Apps are essentially compact mobile programs that are designed to give the user a basic experience of the main app. Here is how they work.
· Usually, they are developed and launched by a third-party platform under a partnership with the main app company.
· Mini-Apps can be customized to allow the user to perform a variety of activities.
· Mini-Apps can be built with a single code that allows them to be used on any operating system, no installation required.
· Mini-Apps can be incorporated with additional device plugins for accessing Camera, Geolocation, Notifications, and more. Thus, they make for a versatile user experience that promotes better customer engagement.
Why have Mini-Apps captured the attention of the big guys:
Mini-Apps made their first appearance in the tech industry when WeChat’s parent company Tencent launched WeChat Mini Programs. After receiving massive success among the target audience, the Mini-Apps module quickly picked up steam with the western tech giants like Apple and Snapchat, who took notice of its tremendous potential.
Closer home, the home-grown mobile payments provider Paytm launched Paytm Mini Programs, India’s first mini-app store. The company has since tied-up with more than 300 app-based providers and brands, allowing them to leverage Paytm's active user base which is said to be more than 150 million per month.
Even though Mini-Apps are a relatively new phenomenon in the technology scene, their adaptability and low production costs mean that they are a formidable force that are here to stay.
How Mini-Apps could benefit your business:
Due to their adaptable nature, mini-apps offer a plethora of advantages to organizations, irrespective of their size and domain. Read on to see how they can improve various business operations:
  1. Stock Keeping:
Keep track of the goods available to ensure that their delivery happens smoothly.
  1. Inventory Management:
Mini-applications can be useful in inventory tracking and management. With the right mini-app, reduce maintenance costs, and boost productivity.
  1. Logistics:
Monitor the entire lifecycle of the logistics flow and maintain a smooth flow of the process, thus avoiding delays and other setbacks.
  1. Order Management:
The right mini-app can keep you in the loop with all the updates for an order, allowing better control and management.
  1. Lead Management:
With mini-apps at hand, you can effortlessly manage your sales leads.
  1. Sales Insight:
Mini-apps can help you access all the data related to sales, helping you to easily analyze and optimize your strategies.
  1. Customer Relationship Management:
The advantages of using mini-apps in your customer relationship system can truly be a game-changer for your business;
o Set up a ticketing system and never miss a customer’s query or complaint.
o Streamline your customer support system.
o Additionally, save time and resources by setting up a self-service system for the most common customer queries.
  1. Customer profiling:
Keep track of your customers’ preferences and add a nice personalized touch to all your interactions.
  1. Product Training:
Effectively communicate your product’s design and unique features to present its benefits accurately and comprehensively to your customers.
  1. Make Your Own Set:
Mini-Apps can be set up in a modular fashion, thus, allowing you to select the features that would add the most value to your organization.
Why you should choose Hozap:
We at Interface Sense understand that it can be baffling to adapt to new technological changes in your business, particularly something as novel as mini-applications. Hence, we present to you our cutting-edge mini-app launching platform, Hozap.
Here is why you should choose us to be your Tech wingman:
· Get started quickly:
Make use of our elegant pre-built templates to save time in launching your mini-app.
· One code to rule them all:
Hozap is designed to allow developers to ship apps with a common code to various systems and platforms
· Build it your own way:
We have engineered Hozap to seamlessly integrate with Java Script and all the major frontend development frameworks such as Angular, Vue, React.
· The Power of customization:
Easily introduce device plug-ins like Camera Access, Geolocation, Notifications, Offline File Systems, and more with the help of Hozap.
· Frontend developers take control:
With Hozap, frontend developers are given more autonomy than ever before to build the mini-apps with enhanced functionality.
· Let us do the heavy-lifting:
You can bank on amazing developers to create beautiful unique-looking apps, custom-made just for you.
Summary:
Mini apps are the next big thing in the realm of web development. Their low production costs make them appealing to business owners who seek to increase their digital presence. Mini apps also take much lesser time to develop when compared to traditional apps. Regardless of which purpose they are used for, these compact applications have many advantages. Interface Sense’s mini-app launching platform Hozap is designed to aid businesses to create their own professional-looking, fully functional applications.
Hozap:
Use Hozap to launch your app securely, seamlessly, and rapidly across Web, iOS, and Android devices.Build professional-grade WebApps the easy way and create apps the way you want.
To learn more go to Hozap and Interface Sense
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what are the best offline strategy games for android video

Top 15 Offline Strategy Games For Android & iOS - YouTube Top 15 Best Strategy Games for iOS/Android in 2020 - YouTube Top 10 Best OFFLINE STRATEGY Games for Android & iOS 2020 ... Top 10 Best Strategy Games 2020  Android & iOS - YouTube Top 10 OFFLINE Battle Strategy Games Android 2019 HD Top 10 Offline Strategy Games for iOS & Android Top 15 OFFLINE Strategy Games Android 2018 HD - YouTube Top 10 Offline Strategy Games For Android 2020 HD - YouTube BEST 15 OFFLINE STRATEGY Games ANDROID iOS PART #3👍💠 - YouTube

Many strategy games often require that they be played online, or at least have a persistent internet connection, but there are still loads of fun titles that can be played entirely offline on mobile, PC, and gaming consoles. Here are 12 of the best offline strategy games worth playing. Best Strategy Games for Android; 1. XCOM; 2. The battle of Polytopia; 3. Clash Royale: Best Online Strategy Game; 4. Civilization Revolution 2; 5. ROME: Total War; 6. Clash of Clans: Real-time Online Turn-based Strategy Game; 7. Hearthstone; 8. The Escapists 2: Pocket Breakout; 9. Mushroom Wars 2; 10. Mafia City; 11. The Banner Saga; 12. Megapolis; 13. Lords Mobile: War Kingdom; 14. Sandbox: Strategy and Tactics Best Offline Strategy Games For Android. These are the best offline strategy game with & without in-app purchase for android at a glance: World War 2: Offline Strategy; Empire Warrior; Rusted Warfare- RTS Strategy; Little Star 2.0; Battlevoid: Harbinger; Redsun RTS Premium; Rebuild; BattleTime- Strategy Offline Game; Age of Strategy; Viking Village; 1. World War 2: Offline Strategy SoulCraft tops our list of the top offline android games in the RPG category. The game is set against an incredible storyline where the humans have discovered the secret to eternal life. This drives the angels and demons to make a pact and claim the apocalypse to maintain the natural flow of things. Alter Zivilisationen ist das beste android Strategiespiel. Es zieht sich alles, was das endet am auf Inhalte wie offline spielen, spielen für Google-Dienste und eine Reihe von Umständen zählen beide Weltkriege hinzufügen. Die Technik, mit denen, der es zusammenarbeitet, ist Sie Befehle vor der Eingeweihte jeder Runde und dann diesen Studien erfüllt zu bekommen. Playing PUBG Mobile can be a challenge when you're traveling, so take these best Android offline games on the go instead. These free games are amazing to play and best of all don't require any Best Offline Strategy Games for Android. In this blog, let us take a look at 10 best Android strategy games offline that is ruling the market. XCOM: Enemy Within. This game has grabbed 2012 strategy game of the year. Its latest features are mind-blowing and hence, highly recommended. You will get the opportunity to explore extra-terrestrial technology for advancing your gameplay competencies Stardew Valley‘s charming writing, endearing visuals, and addictive gameplay make it one of the best games on Android. Google Play. Grand Theft Auto: San Andreas ($7) Click on the link given to add Hearthstone in your list of Strategy games. Chess by AI Factory Limited. The oldest and most popular strategy game is Chess. And probably one of the best offline strategy games for Android is Chess Free. Even though the graphics of the game is not much to boast about, but with 12 difficulty levels, it will surely give your brains a tour. In no particular order, below is the list of the best offline strategy games for Android you can download on your phone or tablet device. XCOM: Enemy Within XCOM®: Enemy Within is a standalone expansion to the 2012 strategy game of the year XCOM®: Enemy Unknown and it’s now available on GooglePlay devices!

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Top 15 Offline Strategy Games For Android & iOS - YouTube

👋Hi all gamers and youtubers.Welcome to My channel Gemudesu Gaming.This is random of Best 15 OFFLINE STRATEGY game Android & IOS version for your smart pho... Top 10 OFFLINE Battle Strategy Games Android 2019 HDHi Guys Here i am Back With New Catagory Of Games For Android.That is Battle Strategy or Battle Simulator... In this video, We take a look at the top 10 strategy games for android & ios 2020. Including new and all time games on android and ios. Do you agree with thi... Top 10 Offline Strategy Games For Android 2020 HD Games List ..... 1. Game of Warriors Game of Warriors is a Strategy TD (Tower Defense) game with a unique... Top 10 Best Offline RPG Games For Android/iOS [Good Graphics] - Duration: ... Top 10 OFFLINE Battle Strategy Games Android 2019 HD - Duration: 6:13. DroidGames 44,712 views. Best strategy Games For Android and Best strategy Games For iphone this games are actually available on all platforms Android,ios,tablet,iPad.Note:- Most Are... In this video, We take a look at the top 10 games for android & ios 2020. Including new and all time games on android and ios. Do you agree with this list? L... DOWNLOAD LINKS:https://www.phonearena.com/news/15-best-strategy-games-for-Android-and-iOS_id121469[00:00] Intro[00:15] #1 Rome: Total War — Barbarian Invasio... Top 15 OFFLINE Strategy Games Android 2018 HDThis Video Is All About hte Offline Stratagy Games For Android Mobiles.Games List....1. Galaxy Reavers - Space R...

what are the best offline strategy games for android

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