GTA Online: Diamond Casino Heist-Guide – So klappt der ...

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Respect Crypto (Destroy All Humans!)

"Probe and vaporize?" "No, abduct and bring back to the mothership." "My way's more fun." "'Abduct'. Not 'Vaporize.'" "Okay, but humanity ain't gonna annihilate itself. All I'm sayin'."
A species that lacked genitalia and so reproduced purely through cloning, the Furon DNA was becoming corrupted after millennia of using and remixing the same samples. Fortunately, through some of their ancestors being frisky with the inhabitants of Earth, hidden within their brain stems was pure, undamaged Furon DNA. Crypto-136 was sent to the planet to collect some and send it back to his home planet. He was promptly shot down, captured, tortured, had information extracted from him, killed, and dissected. So Crypto-137 (and his supervisor, Pox) was sent to finish the job, being far more successful and managing to take over the United States of America by posing as its president. Over the next two decades, Crypto would continue to send a healthy amount of DNA to his homeworld, protecting his business from enemy alien species, genocidal French environmentalists, and a Colonel Sanders knockoff, every so often setting out once again to Destroy All Humans!

Legend

It should be noted that Crypto-137 is the playable character in Destroy All Humans, while Crypto-138 is played in the sequel and Big Willy Unleashed and Crypto-139 is the protagonist of Path of the Furon, both after their predecessor died between games. That being said, as they are exact clones of each other (the sole exception being 138 has genitalia), their feats are applicable for all versions.
Unmarked - Destroy All Humans! (2020 Remake) 2 - Destroy All Humans! 2 BWU - Destroy All Humans! Big Willy Unleashed PotF - Destroy All Humans! Path of the Furon

Physicals

Shield

Crypto is almost always protected by an energy shield which depletes when damage is dealt, and automatically regenerates after a period of being unharmed. With an upgrade the shield is briefly invulnerable after taking damage. While the shield is down, Crypto can be killed by practically any attack.

PK

Crypto has potent psychic abilities which manifest in a number of ways.

Telekinesis

Machine Influencing

Mind Reading / Suggestion

Holobob

Body Snatch

Transmog

Brain Extract

Mind Flash

Time Stop

Other

Weapons

Zap-O-Matic

Anal Probe

Disintegrator Ray

Ion Detonator

Dislocator

Meteor Strike

Gastro Gun

Burrow Beast

Ball Lightning

Zombie Gun

Shrink Ray

Superballer

Venus Human Trap

Black Hole Gun

Other Gear

Jetpack

Holopox

Saucer

In Path of the Furon, after getting drunk and crashing his original flying saucer in his casino, Crypto was gifted a new one by Pox after getting back in action. Its capabilities are mostly the same, but unless that saucer or a composite saucer is specified while using Crypto feats marked PotF should be excluded.

Shield

Like Crypto, the saucer has a shield which protects it from damage and will be destroyed if hit when depleted. It also can be upgraded to be briefly invincible after taking a hit. Unlike Crypto's, the ship's shield doesn't automatically regenerate, instead needing to drain energy from vehicles to do so, whether they just be nearby or being held in its abduct-o-beam2

Repulse-O-Tron

Abduct-O-Beam

Cloak

Weapons

Object Destruction
These can be done by any attack in their respective games, either with an extended Death Ray (as shown in most of these) or some other accumulation of damage.
Death Ray
Sonic Boom
Quantum Deconstructer
Anti-Grav Field
Electro-Cone
Seeker Drones
Plasma Cannons
Tornadotron

Other

Big Willy

Big Willy is the fast food chain Pox set up to dispose of the corpses Crypto left behind while turning a profit on the side. Each of their 500 locations (or at least the three locations seen) have a giant statue of its mascot outside of it, which is actually a mech suit Crypto can pilot.

Physicals

Abilities

Regurg-A-Tron
Heat Beams
Wind Breaker

Other

Weaknesses

Other

"You two-bit tin horn petty tyrant! I fart bigger than you! You think just because you can keep a few depressed peasants in line you can go toe to toe with me? I'm the king of the world! The master of disaster! The baddest dude in the whole damn town! King Kong ain't got nothing on me!"
submitted by rangernumberx to respectthreads [link] [comments]

Impulse giving a host of issues, has anyone else?

Hey guys,
So I have had Impulse VIP for quite a while now. I quit GTA V for a few months and after coming back, Impulse seems to have almost broken the game for me. The issues I have been facing is as follows:
What can I do to rectify this? I moved to Paragon which is ultra-stable but has much less features. What can I do?
submitted by SassMasterRecon to Gta5Modding [link] [comments]

BROCCOLI REVEALED - Clues discussion. Spoilers for BROCCOLI only. CLUES REVEALED SERIES #4.10

Broccoli is Paul Anka! Let's discuss how the clue packages related to him.
submitted by Urpervyneighbor to TheMaskedSinger [link] [comments]

GTA Online Diamond Casino Heist Fingerprint Hack Practice!

So as you all know the game GTA V GTA V has a mode called GTA Online and in online there is a DLC called the Diamond Casino Heist... Now it is self explanatory. Rob a Casino. But heres the catch, after you have bought your arcade, done your preps and are onto the finale, you go into the vault and you have to hack into these keypads... now problem is, not many players can get their head around it and so I was one of them and now i dont even have to look at the fingerprint and can hack 4 prints in a matter if 10 seconds... Wondering how? Well rather than spending 500,000 GTA$ to buy a fingerprint scanner practice in your arcade, you csn practice here https://johan.li/gta-online/fingerprint-scanner-simulator and it is pretty simple and after some attemps you can get the hang of it Hope it helps and also sub to my YouTube channel Abz Animations (I do casino heist videos) and yeah...
submitted by Firm-Pride9903 to GrandTheftAutoV_PC [link] [comments]

Made small tool to help with fingerprint scanner and keypad cracker

Hi, guys. I made a little application to help me pass though casino hacking mini-games and I think I can share it with you.

Abilities

Requirements

How to use

Known bugs and issues

Links

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Updates

submitted by xere1xe to gtaglitches [link] [comments]

This is why i prefer headhunter

This is why i prefer headhunter submitted by DKDomee to gtaonline [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to cade [link] [comments]

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